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Q3: Пишем свой конфиг!
Xakep, номер #018, стр. 018-078-8
bind kp_end "g_gametype 1; sv_maxclients 8; g_quadfactor 1; timelimit 15; fraglimit 0; clear; echo ^3OPEN ^3DUEL ^3MODE"
//Teamplay // Быстро создаем тимплей
bind kp_uparrow "g_gametype 3; sv_maxclients 4; g_quadfactor 3; timelimit 20; fraglimit 0; cg_drawTeamOverlay 1; clear; echo ^32x2 ^3Teamplay ^3MODE"
bind kp_5 "g_gametype 3; sv_maxclients 6; g_quadfactor 3; timelimit 20; fraglimit 0; cg_drawTeamOverlay 1; clear; echo ^33x3 ^3Teamplay ^3MODE"
bind kp_downarrow "g_gametype 3; sv_maxclients 8; g_quadfactor 3; timelimit 20; fraglimit 0; cg_drawTeamOverlay 1; clear; echo ^34x4 ^3Teamplay ^3MODE"
//Free For All // Быстро создаем мясо
bind kp_pgup "g_gametype 0; sv_maxclients 4; g_quadfactor 3; timelimit 20; fraglimit 50; clear; echo ^3CLOSE ^3FFA ^3MODE"
bind kp_rightarrow "g_gametype 0; sv_maxclients 12; g_quadfactor 3; timelimit 20; fraglimit 50; clear; echo ^3Standart ^3FFA ^3MODE"
bind kp_pgdn "g_gametype 0; sv_maxclients 25; g_quadfactor 3; timelimit 20; fraglimit 50; clear; echo ^3Unlimited ^3FFA ^3MODE"
// Maps ==-
//Ну, тут, думаю, все ясно:
set m0 "map q3dm0"
set m1 "map q3dm1"
set m2 "map q3dm2"
set m3 "map q3dm3"
set m4 "map q3dm4"
set m5 "map q3dm5"
set m6 "map q3dm6"
set m7 "map q3dm7"
set m8 "map q3dm8"
set m9 "map q3dm9"
set m10 "map q3dm10"
set m11 "map q3dm11"
set m12 "map q3dm12"
set m13 "map q3dm13"
set m14 "map q3dm14"
set m15 "map q3dm15"
set m16 "map q3dm16"
set m17 "map q3dm17"
set m18 "map q3dm18"
set m19 "map q3dm19"
set t1 "map q3tourney1"
set t2 "map q3tourney2"
set t3 "map q3tourney3"
set t4 "map q3tourney4"
set t5 "map q3tourney5"
set t6 "map q3tourney6"
set c1 "map q3ctf1"
set c2 "map q3ctf2"
set c3 "map q3ctf3"
set c4 "map q3ctf4"
// Model changin'(thx to [KPD]-Partizan) ==--
set o0 "model anarki;echo ^3Anarki;play sound/player/announce/anarki.wav;bind F2 vstr o1;bind F1 vstr o88"
set o1 "model anarki/red;echo ^3Anarki/Red;bind F2 vstr o2;bind F1 vstr o0"
set o2 "model anarki/blue;echo ^3Anarki/Blue;bind F2 vstr o3;bind F1 vstr o1"
set o3 "model biker;echo ^3Biker;play sound/player/announce/biker.wav;bind F2 vstr o4;bind F1 vstr o2"
set o4 "model biker/red;echo ^3Biker/Red;bind F2 vstr o5;bind F1 vstr o3"
set o5 "model biker/blue;echo ^3Biker/Blue;bind F2 vstr o6;bind F1 vstr o4"
set o6 "model biker/cadavre;echo ^3Biker/Cadavre;bind F2 vstr o7;bind F1 vstr o5"
set o7 "model biker/hossman;echo ^3Biker/Hossman;bind F2 vstr o8;bind F1 vstr o6"
set o8 "model biker/slammer;echo ^3Biker/Slammer;bind F2 vstr o9;bind F1 vstr o7"
set o9 "model biker/stroggo;echo ^3Biker/Stroggo;bind F2 vstr o10;bind F1 vstr o8"
set o10 "model bitterman;echo ^3Bitterman;play sound/player/announce/bitterman.wav;bind F2 vstr o11;bind F1 vstr o9"
set o11 "model bitterman/red;echo ^3Bitterman/Red;bind F2 vstr o12;bind F1 vstr o10"
set o12 "model bitterman/blue;echo ^3Bitterman/Blue;bind F2 vstr o13;bind F1 vstr o11"
set o13 "model bones;echo ^3Bones;play sound/player/announce/bones.wav;bind F2 vstr o14;bind F1 vstr o12"
set o14 "model bones/bones;echo ^3Bones/Bones;bind F2 vstr o15;bind F1 vstr o13"
Назад на стр. 018-078-7 Содержание Вперед на стр. 018-078-9
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