Q3: Пишем свой конфиг!

Xakep, номер #018, стр. 018-078-6


set g06 "set r_gamma 1.6;set vd vstr g05;set vu vstr g07;echo Gamma ======1.6===="

set g07 "set r_gamma 1.7;set vd vstr g06;set vu vstr g08;echo Gamma =======1.7==="

set g08 "set r_gamma 1.8;set vd vstr g07;set vu vstr g09;echo Gamma ========1.8=="

set g09 "set r_gamma 1.9;set vd vstr g08;set vu vstr g10;echo Gamma =========1.9="

set g10 "set r_gamma 2;set vd vstr g09;set vu vstr g10;echo Gamma ==========2"

// Maps Regulator ==-

bind ] "vstr mup" // Крутим мапы, а выбираем кнопкой "P"

bind [ "vstr mdn"

set mdn vstr mup00

set mup vstr mup01

set mup00 "bind p vstr m0 ; set mdn vstr mup00; set mup vstr mup01; echo ^3Map ^3Q3DM0 ^2Introduction"

set mup01 "bind p vstr m1 ; set mdn vstr mup00; set mup vstr mup02; echo ^3Map ^3Q3DM1 ^2Arena ^2Gate"

set mup02 "bind p vstr m2 ; set mdn vstr mup01; set mup vstr mup03; echo ^3Map ^3Q3DM2 ^2House ^2Of ^2Pain"

set mup03 "bind p vstr m3 ; set mdn vstr mup02; set mup vstr mup04; echo ^3Map ^3Q3DM3 ^2Arena ^2Of ^2Death"

set mup04 "bind p vstr m4 ; set mdn vstr mup03; set mup vstr mup05; echo ^3Map ^3Q3DM4 ^2The ^2Place ^2OF ^2Many ^2Deaths"

set mup05 "bind p vstr m5 ; set mdn vstr mup04; set mup vstr mup06; echo ^3Map ^3Q3DM5 ^2The ^2Forgotten ^2Place"

set mup06 "bind p vstr m6 ; set mdn vstr mup05; set mup vstr mup07; echo ^3Map ^3Q3DM6 ^2The ^2Campgrounds"

set mup07 "bind p vstr m7 ; set mdn vstr mup06; set mup vstr mup08; echo ^3Map ^3Q3DM7 ^2Temple ^2Of ^2Retribution"

set mup08 "bind p vstr m8 ; set mdn vstr mup07; set mup vstr mup09; echo ^3Map ^3Q3DM8 ^2Brimstone ^2Abbey"

set mup09 "bind p vstr m9 ; set mdn vstr mup08; set mup vstr mup10; echo ^3Map ^3Q3DM9 ^2Hero's ^2Keep"

set mup10 "bind p vstr m10 ; set mdn vstr mup09; set mup vstr mup11; echo ^3Map ^3Q3DM10 ^2The ^2Nameless ^2Place"

set mup11 "bind p vstr m11 ; set mdn vstr mup10; set mup vstr mup12; echo ^3Map ^3Q3DM11 ^2Deva ^2Station"

set mup12 "bind p vstr m12 ; set mdn vstr mup11; set mup vstr mup13; echo ^3Map ^3Q3DM12 ^2The ^2Dredwerkz"

set mup13 "bind p vstr m13 ; set mdn vstr mup12; set mup vstr mup14; echo ^3Map ^3Q3DM13 ^2Lost ^2World"

set mup14 "bind p vstr m14 ; set mdn vstr mup13; set mup vstr mup15; echo ^3Map ^3Q3DM14 ^2Grim ^2Doungeons"

set mup15 "bind p vstr m15 ; set mdn vstr mup14; set mup vstr mup16; echo ^3Map ^3Q3DM15 ^2Demon ^2Keep"

set mup16 "bind p vstr m16 ; set mdn vstr mup15; set mup vstr mup17; echo ^3Map ^3Q3DM16 ^2The ^2Bouncy ^2Map"

set mup17 "bind p vstr m17 ; set mdn vstr mup16; set mup vstr mup18; echo ^3Map ^3Q3DM17 ^2The ^2Longest ^2Yard"

set mup18 "bind p vstr m18 ; set mdn vstr mup17; set mup vstr mup19; echo ^3Map ^3Q3DM18 ^2Space ^2Chamber"

set mup19 "bind p vstr m19 ; set mdn vstr mup18; set mup vstr mup20; echo ^3Map ^3Q3DM19 ^2Apocalypce ^2Void"

set mup20 "bind p vstr t1 ; set mdn vstr mup19; set mup vstr mup21; echo ^3Map ^3Q3Tourney1 ^2Powerstation ^20218"

set mup21 "bind p vstr t2 ; set mdn vstr mup20; set mup vstr mup22; echo ^3Map ^3Q3Tourney2 ^2The ^2Prowing ^2Grounds"

set mup22 "bind p vstr t3 ; set mdn vstr mup21; set mup vstr mup23; echo ^3Map ^3Q3Tourney3 ^2Hell's ^2Gate"

Назад на стр. 018-078-5  Содержание  Вперед на стр. 018-078-7